I hate loosing food because of full granaries, especially if the maximum storage is still below then 10-year-supply for the province. Cities are the only way to go beyond a level-1-fort and if it makes sense in terms of geography, I might found a city just for fortification purposesģ. Port and city just fit together for me because of that.Ģ. Especially because harbours add to immigration attractivness. The reason is that harbours protected by a fort are save from pirate raids (which contributes a lot to a relaxed play for me I hate having to rely on fleets for defending against pirates) and while I'm aware that a settlement can have a fort, too, it feels like wasting a territory then. Nearly any territory with a seaport ends up as city in my games. Partly its roleplaying and the fact that I found more fun in building new cities than tearing down existing ones (I only do the latter in cases where there are really badly placed or when a province has already just too many, which cause food shortages), but there are also several gameplay reasons:ġ. The number of cities in my provinces varies, from zero up to 4 in extreme cases. Not trying to dispute that the one city-route might be the "optimal way" - I trust the people who have already crunched the numbers here.īut since OP specifically asked for the individual way people handle it, I will answer to that. A twice as large city can have twice as many buildings and thus each pop is twice as productive so this single city produce 4 times as much as a half sized city and twice as much as two half sized cities while neither having more total pops or buildings to the two half sized cities combined.īuilding a new city is 50 political Power, or about 2 years Worth of political Power for a small nation which is a significant investment and then you have the gold cost to consider so you probably need a really good reason to want to found one, like you have a good place for one or you are a tribe and need a city.įor role playing nothing of the above is important. To understand the above you can think it something like this (very simplified but it gets to the point). There are few reasons I can think of why you would want to have more cities than 1 in each province but these probably is not going to outweight the reason why you would go for only one city. Settlements produce more food than cities and can produce food goods. Optimally it is most likely going to be a sole city in a province and stack that city with as many pops as possible and take advantage of the exponential effect of buildings.
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